
The introduction presents the player as the Necholai, a Moon Lord. A throwback to cRPGs of the past with fresh new role playing designs and combat mechanics.” I haven’t played Baldur’s Gate or Darklands yet, so I can’t really tell how those comparisons fare, but I can talk about all the neat things I saw in it. It promised “…the addictive build customization of ARPGs and party control and role-playing elements of games like Baldur’s Gate and Darklands. This is occasionally broken up with pictures of game objects, scenes from Greek life, or pictures of some relevant figure.īack in April of 2014, I pledged 20 bucks to Whalenaught Studios’ Serpent in the Staglands’ Kickstarter project.

It works seamlessly with the framing by introducing the hero Democrates to whomever is in charge of the particular mechanic: be it someone from Greek Antiquity or mythology, and then proceeds to explain the mechanic through dialog with this person. It has all the explanatory fluff any other game should have, just packaged with bits of character.
#Serpent in the staglands guide manual
The general structure of the manual is actual fairly simple, and one that doesn’t deviate too far from a typical instruction manual. This tone also works to tell to player what to expect in the game proper a game that cares about Greek mythology, but one that’s also silly and eager to joke about it. It’s also more than happy to communicate through goofy humor to make the read go quickly. Zeus manages to explain the same material as any other game might, but makes the read interesting by framing it as a story told by a Muse about a hero’s journey. It manages to keep this framing to explain everything, no matter the instruction.

Zeus’ 201 page manual unfolds as a story told by the Muse Calliope about the hero Democrates.
